Patch Notes: Early Access (EXPERIMENTAL) – v0.1.6 – Build 98445

Hi Pioneers!
Here we go, the actual patch to bring you several crash fixes, bug fixes, balancing changes and a few content additions. This time without removing all the logistics items. Hope you all enjoy the patch!

BALANCING
• Doubled the cost of the Conveyor Lifts
• Renamed Gunpowder to Black Powder
• Adjusted Black Powder recipe:
– Old: 2 Coal + 1 Sulphur
– New: 1 Coal + 2 Sulphur
• Adjusted Conveyor Lift clearance

BUG FIXES
• Fixed the “banana conveyor bug”
• Fixed the hologram material on the Conveyor Lifts
• Fixed Conveyor Lifts visually transporting parts into the correct direction
• Fixed the bug where inventory size wasn’t updated until the player opened the inventory
• Fixed the outdated Power Pole descriptions
• Fixed custom names for the Radio Tower disappearing after reloading a save
• Fixed that firing the Rebar Gun at a Flying Crab crashes the game
• Fixed the missing texture for Sulphur on Conveyor Belts
• Fixed the Portable Miner duplication bug
• Fixed that inputting more than 1 Power Shard into an Overclocking slot doesn’t consume the rest of the stack
• Fixed flying grass on the western coast
• Fixed the Colour Gun crash
• Fixed Conveyor Lift crash on client
• Fixed a bug with moving inventory items to empty slots
• Excluded unintended research items from the MAM (Mercer Sphere, Somersloop, Rifle Mk.2)
• Fixed that messages can now always be skipped via the Enter key

QUALITY OF LIFE
• Conveyor Lifts now render building guidelines and can snap to them
• Improved snapping of Conveyor Lifts to Walls and Conveyor Belts

FACTORY
• Updated the visuals of Splitters & Merger

EQUIPMENT
• Improved Nobelisk Detonator sounds

OPTIMISATION
• Fixed an issue with the Destructible Rocks that impacted performanceN

NARRATIVE
• Implemented Map and Radar Tower emails

WORLD
• Redesigned the southern part of the Dune Desert

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